
Matrix 6 0 Training Courses
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Training Courses (1) Apply Training Courses filter; Vendor Matrix (6) Apply Vendor Matrix filter; Webinars (7) Apply Webinars filter. This course has 6 video modules that will help you develop a customer engagement plan that improves how customers engage with your company and enables your organization with a customer-centric approach to.
Standards in this domain:
Represent and model with vector quantities.
CCSS.Math.Content.HSN.VM.A.1
(+) Recognize vector quantities as having both magnitude and direction. Represent vector quantities by directed line segments, and use appropriate symbols for vectors and their magnitudes (e.g., v, v , v , v).
(+) Recognize vector quantities as having both magnitude and direction. Represent vector quantities by directed line segments, and use appropriate symbols for vectors and their magnitudes (e.g., v, v , v , v).
CCSS.Math.Content.HSN.VM.A.2
(+) Find the components of a vector by subtracting the coordinates of an initial point from the coordinates of a terminal point.
(+) Find the components of a vector by subtracting the coordinates of an initial point from the coordinates of a terminal point.
CCSS.Math.Content.HSN.VM.A.3
(+) Solve problems involving velocity and other quantities that can be represented by vectors.
(+) Solve problems involving velocity and other quantities that can be represented by vectors.
Perform operations on vectors.
CCSS.Math.Content.HSN.VM.B.4
(+) Add and subtract vectors.
(+) Add and subtract vectors.
CCSS.Math.Content.HSN.VM.B.4.a
Add vectors end-to-end, component-wise, and by the parallelogram rule. Understand that the magnitude of a sum of two vectors is typically not the sum of the magnitudes.
Add vectors end-to-end, component-wise, and by the parallelogram rule. Understand that the magnitude of a sum of two vectors is typically not the sum of the magnitudes.
CCSS.Math.Content.HSN.VM.B.4.b
Given two vectors in magnitude and direction form, determine the magnitude and direction of their sum.
Given two vectors in magnitude and direction form, determine the magnitude and direction of their sum.
CCSS.Math.Content.HSN.VM.B.4.c
Understand vector subtraction v - w as v + (-w), where -w is the additive inverse of w, with the same magnitude as w and pointing in the opposite direction. Represent vector subtraction graphically by connecting the tips in the appropriate order, and perform vector subtraction component-wise.
Understand vector subtraction v - w as v + (-w), where -w is the additive inverse of w, with the same magnitude as w and pointing in the opposite direction. Represent vector subtraction graphically by connecting the tips in the appropriate order, and perform vector subtraction component-wise.
CCSS.Math.Content.HSN.VM.B.5
(+) Multiply a vector by a scalar.
(+) Multiply a vector by a scalar.
CCSS.Math.Content.HSN.VM.B.5.a
Represent scalar multiplication graphically by scaling vectors and possibly reversing their direction; perform scalar multiplication component-wise, e.g., as c(vx, vy) = (cvx, cvy).
Represent scalar multiplication graphically by scaling vectors and possibly reversing their direction; perform scalar multiplication component-wise, e.g., as c(vx, vy) = (cvx, cvy).
CCSS.Math.Content.HSN.VM.B.5.b
Compute the magnitude of a scalar multiple cv using cv = cv. Compute the direction of cv knowing that when cv ≠ 0, the direction of cv is either along v (for c > 0) or against v (for c < 0).
Compute the magnitude of a scalar multiple cv using cv = cv. Compute the direction of cv knowing that when cv ≠ 0, the direction of cv is either along v (for c > 0) or against v (for c < 0).
Perform operations on matrices and use matrices in applications.
CCSS.Math.Content.HSN.VM.C.6
(+) Use matrices to represent and manipulate data, e.g., to represent payoffs or incidence relationships in a network.
(+) Use matrices to represent and manipulate data, e.g., to represent payoffs or incidence relationships in a network.
CCSS.Math.Content.HSN.VM.C.7
(+) Multiply matrices by scalars to produce new matrices, e.g., as when all of the payoffs in a game are doubled.
(+) Multiply matrices by scalars to produce new matrices, e.g., as when all of the payoffs in a game are doubled.
CCSS.Math.Content.HSN.VM.C.8
(+) Add, subtract, and multiply matrices of appropriate dimensions.
(+) Add, subtract, and multiply matrices of appropriate dimensions.
CCSS.Math.Content.HSN.VM.C.9
(+) Understand that, unlike multiplication of numbers, matrix multiplication for square matrices is not a commutative operation, but still satisfies the associative and distributive properties.
(+) Understand that, unlike multiplication of numbers, matrix multiplication for square matrices is not a commutative operation, but still satisfies the associative and distributive properties.
CCSS.Math.Content.HSN.VM.C.10
(+) Understand that the zero and identity matrices play a role in matrix addition and multiplication similar to the role of 0 and 1 in the real numbers. The determinant of a square matrix is nonzero if and only if the matrix has a multiplicative inverse.
(+) Understand that the zero and identity matrices play a role in matrix addition and multiplication similar to the role of 0 and 1 in the real numbers. The determinant of a square matrix is nonzero if and only if the matrix has a multiplicative inverse.
CCSS.Math.Content.HSN.VM.C.11
(+) Multiply a vector (regarded as a matrix with one column) by a matrix of suitable dimensions to produce another vector. Work with matrices as transformations of vectors.
(+) Multiply a vector (regarded as a matrix with one column) by a matrix of suitable dimensions to produce another vector. Work with matrices as transformations of vectors.
CCSS.Math.Content.HSN.VM.C.12
(+) Work with 2 × 2 matrices as a transformations of the plane, and interpret the absolute value of the determinant in terms of area.
(+) Work with 2 × 2 matrices as a transformations of the plane, and interpret the absolute value of the determinant in terms of area.